OKAY!! PEOPLE Look all the way at bottom for Skills and Combos, i mean AT BOTTOM OF PAGE! There is the japaneese writing then the English of what it is.. so you can match it up, :D

ƒƒS


* Ragnarok Battle Offline play manual ver 1.00 - Translated By 0nion VIA Google translator :D

This time the member software circle, the software of the brench bread and the spring breeze cottage atelier,
" ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒtƒñƒCƒg (below: The RBO)" thank you for seeking.
This manual explains the method of playing this game. When there is an unclear point, perusal.
In addition, because correspondence is stated in regard to error, reading well, please cope.
This manual in order to be able to read directly, please keep carefully on the HD.

* Furthermore, perhaps, " the ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒgƒñƒCƒg " there are times when it is inscribed in in the in context * game, but
Those are all error inscriptions, formal title of this game is " the ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒtƒñƒCƒg ".

* As for the picture which is used in the manual, those which are in the midst of developing are included. There is about to be different from part completion edition, but please do not make the air.



(C) Gravity&leeMyoungjin (studio DTDS.) Ll rights Reserved.
(C) French-Bread & SYUNPU-TEI-KO-BO

- Hardware requirement
OS: Windows2000 / XP (main point DirectX9)
CPU: Pentium III 1gHz (be as fast as possible those recommendation)
Video card: It corresponded to the Direct3d as much as possible high speed thing
(The VRAM above the 64MB, those which load the 128MB recommendation)
HD: 2GB
Main memory: Above 256MB (512MB recommendation)
In addition: Use of game pad x3 of 4 buttons or more recommendation

* Above-mentioned environment is, is not " lowest hardware requirement " " operational guarantee environment ". Acknowledgement.
* Operation with the keyboard is outside support.
* Built-in tip/chip set and the considerably old video card is outside the operational object.
* Above-mentioned environment has supposed 1 play. When playing with the group of people furthermore it meaning that load is imposed, note.
In addition, because plural number of people plays in a state where the specifications are low become cause of forced termination and hang up et cetera,
Please refrain the unreasonable use with the specifications machine low.


- Installation of game & starting method
In strike picture   When automatic operation playback is effective, when the DVD media of the game is inserted in drive, installation of the game starts automatically.
When the installer starts, then following to the indication of the installer, please advance installation job.
When automatic operation playback is not effective, the DVD - " the setup " inside the ROM (the setup.exe) double clicking, please start.
ƒAƒCƒRƒg
HDD capacity approximately is 2GB necessary in installation.
Because HDD capacity of the good quantity is used even to retaining, the data of the game such as character data and Lee play data, please be less crowded the lowest 3GB, with elbowroom.

When installation ends, the start menu compared to

Start -> the brench bread -> ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒtƒñƒCƒg -> ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒtƒñƒCƒg (idea contest of game)

Please select. If there is no problem, it is the expectation where the starting picture of the game is indicated.
ƒƒjƒc[@~‚©‚¢‚}‚Ƃ͋C‚É‚·‚é‚È


- Method of un
From start menu, " deletion of game ", or " addition of program and deletion " of control panel empty
Selecting " the ƒñƒOƒiƒƒNƒoƒgƒ‹ƒIƒtƒñƒCƒg ", please do un installation.
Furthermore, without using the un installer, as for deleting the file directly,
Because it is connected to the damage of information of installation, please stop absolutely.
ƒAƒgƒCƒgƒXƒg[ƒ‹


- When the game starts
‹Ng®ñæ–Ê

The same straw raincoat window is indicated, but being to be all jokes please do not believe the composition here excessively.
* As for this software as for access to network we have not gone altogether.
To select " starting the game " rapidly, please do starting the game.

* When playing the game, the picture that please does not try goes out, at time such as setting of economical electric power.
Making use of the pad, unless there is input to the keyboard * mouse, it moves to economical electrical mode.
In the same way, setting of the screen saver please turn off.


In regard to 0 screen modes
This game supposes only the use with the full screen as a general rule and we have produced.
With " the f1 " key of the keyboard, it can modify to operation with window mode, but
Whatever occurring in regard to use, because you do not take responsibility, the case of use note.
Window mode is, somewhat, but being to use the hardware resource (, amount used such as memory increases),
The trouble which does not happen usually occurs, being about the usual processing ƒIƒ` not to do, the processing ƒI ƒ` it does,
And so on with also what is said is thought. Use on responsibility of each one.

Furthermore, in the card of part ncVidia type, at only 32 bits operating,
When picture mode at the time of window mode is different, it cannot modify screen mode,
(Pushing the f1 key, it becomes) there is a thing in the non reaction. Beforehand acknowledgement.


- Method of beginning
Bar of start      When start is selected, it moves to the bar of the venture person first.
First it decides it begins the game with some person. It continues to push 1 button of the pad which plays the game,
Until it reaches intended number of people, please wait for a while. When the number of participants is indicated securely, please separate the button of the pad.
Interface of participation is difficult, is, but in a word the person who would like to participate if it keeps pushing 1 button it has done directly, is the OK.

* Before making the game start from, please connect the pad. Connecting after the game starting, it does not operate normally.
When it cannot participate by any means, please verify whether first it is operational from the control panel.
* When it decides by mistake with participation mistake,
It is the number of hands, but " the insert " key of the keyboard (the reset button) pushing, please return to the title picture.


The character which is used next is drawn up.
Already, when the character is, if that character is selected, it can execute the game of the time before.


ƒLƒƒƒñƒƒCƒLƒgƒO      Flow of 0 character
compilations Selection
of slot * It can make to only 10 characters,
«
Selection
of occupation * When the same occupation of the same sex exists inside the party, it cannot select,
(In other words, as for the ƒLƒƒƒñ of the same slot selection is not possible simultaneously)
* Hair type, cannot select color,
«
Decision
of name * Basically only alphabet and hiragana you can use,
«
Distribution of early
status «
Selection of early
skill «
Completion of compilation!



When 0 compilations complete
The menu operation from here ended most first (completion of preparation! Became) the prayer does.
Here, it sorties or, already 1 time ƒLƒƒƒñƒƒCƒN it does or, because it can select whether it returns to the title picture,
Especially, if there is no problem, " it appears in venture ", please select.
When experience value is obtained and the like, with it is possible to shake the point " verification of status ".
When we would like to end the game, " it ends the game " selecting, please return to title.



Parameter inclination picture      Concerning 0 parameters
There is a following kind of effect in each parameter of the character.
Respectively, adjusting to the taste, to extend, please grow the character.

The STR... attack power rises (from the ‚¿ and) increases
The AGI (quickly)... speed of the ƒLƒƒƒñ rises and increases. In addition, somewhat is, but evasion ability rises.
The VIT (it is to need, the ‚å ‚­)... HP rises, defense power rises somewhat and increases. It rises and increases also the tolerance to part state abnormality.
The INT (over there)... attack power of magic and the defense power for magic rise and increase
The DEX (it comes and the way)... stability of attack power and, it reaches the point where it can put out to every 10 the same skill with the ƒ`ƒF[ƒgƒRƒgƒ{.
(As for attack power of Archer's bow and arrow, it is not the STR and it depends on the DEX)
Besides the fact that the LUK (the ‚¤ is good quality)... critical becomes easy to come out, in various ways luck becomes good. Lucky.



Concerning 0 skills
The character becomes strong even by the fact that skill is acquired.
The ‚è which reaches the point where it can draw out powerful command skill, special ability is attached to the body,
Being to be various please try trying the effect in various ways.
In skill, in the condition that " it cannot remember it does not have the skill of 00, ",
It meaning that those which have prerequisite in acquisition exist please try searching.
ƒ}ƒbƒveIeðñæ–Ê


Concerning 0 map pictures
Here, the map ahead sortieing can be selected.
First the tip where it can go is limited, but it clears it reaches the point where it can select the following MAP every.
Because everything it can select the map of the clearing being completed, please choose ahead selecting which you like.
* Furthermore, as for the symbol which is on the map when to the last displaying the map, the ƒCƒ * #91; With those of G,
Actually being to be times when it cannot go acknowledgement.






@
- Action pas * #91; In regard to To

0 basic operation methods
1 lever * #91; With it does with 4 buttons. Lever * #91; With with combination of the button, it operates variously.

On... jump and 2 step jumps
The left right... left and right movement
Under... it squats
1 button... weak attack
2 buttons... it is strong attack
3 buttons... moth * #91; ƒh
4 buttons... special operational button (only part ƒLƒƒƒñ)

* ƒL * #91; ƒ{ * #91; Operation with the ƒh is outside the operational object. Inquiring, because it cannot answer, pardon.
In addition, ƒL * #91; ƒ{ * #91; It is not responded to either the modification of assign and the like of the ƒh. Acknowledgement.



In regard to 0 special buttons
The ƒLƒƒƒñ of part uses " the special operational button " of 4 buttons, can act variously.
Especially because the permanent residence operation of magical system important role is borne, please remember.

Magician * ƒAƒRƒñƒCƒg... permanent residence
You push 4 buttons, by the fact that permanent residence is declared, you can use another skill from the usual portable time.
Method of using while magical position of permanent residence declaration has come out, is command input. The skill which is different usually comes out.
It is in the midst of operation looking through every of later mentioned ƒLƒƒƒñ, " (while residing permanently)" with it was written, is skill of the mono permanent residence object.
Unless (skill of the permanent residence object is remembered, it cannot use naturally)
Amount of permanent residence, also the ƒXƒL is large, is, but because also the effect big ones are many, please manage.

ƒA * #91; ƒ`ƒƒ * #91; Arrow compilation
ƒA * #91; ƒ`ƒƒ * #91; Being to be powerful it does, bow and arrow attack, but every shoots the number of arrows keeps decreasing.
When it becomes 0, because it cannot shoot the arrow, with 4 buttons the assistant * #91; Please do.
Furthermore, as for the number of arrows pas * #91; It becomes common ones of the ƒeƒB.
In addition, assistant * #91; Number on to depend " arrow compilation " skill, really being to become " arrow compilation quantitative increase " skill, note.

Merchant... ƒXƒeƒB * #91; Lu coin discount
The merchant from the trade ability, abandons the attack of the enemy can buy the ƒPƒgƒJ of the partner instantaneously, cheaply (news item is too unreasonable).
When this attack (defense) with attack of the partner is caught, the from the enemy * #91; Ni * #91; (The coin) appears.
* #91; Ni * #91; Because it is source of strength of the merchant, making in the bean, please accumulate.



0 picture explanations
Actually  picture      1... 1p information window
2... 2p information window
3... 3p information window
4... name
5... occupation
6... level
7... present ƒXƒe * #91; G and area
8... present elapsed time
9... the number of coins (for merchant)
10... the number of arrows (ƒA * #91; ƒ`ƒƒ * #91; Business)
11... several of ƒCƒO
leaves 12... ƒŒ * #91; ƒ_ * #91;
13... moth * #91; ƒhƒQ * #91; G (usually non- indication)
14... ƒCƒgƒtƒHƒ * #91; ƒVƒöƒgƒƒbƒZ * #91; G (usually non- indication)
15... it advances to the next, the arrow (usually non- indication)



In regard to 0 FPS indications
It is the small number with respect to the picture left, but the ƒQ * #91; Circumstance of processing speed of the ƒ€ is indicated.
The left, usually 60 the fact that is drawing speed, () inside usually 120 being is calculation speed.
This has done almost 60 (120) in the machine which has not become the processing ƒIƒ`, (it meaning that the machine is slow, the ƒQ * #91; Because the ƒ€ has become slow), with is to say, the polar * #91; When it seems that the number which goes down continues to appear long time, in order to be able to maintain the number, if we ask coping (there is no problem in bodily sensation, when playing, it is the be not necessary number) to make the air.




0 ƒQ * #91; Object
of ƒ€ While pushing down the enemy which blocks route, please push down the boss who keeps advancing to the right, lastly refrains.
This ƒQ * #91; As for ƒ€, ƒAƒNƒVƒöƒgƒQ * #91 of remaining machine system; We have become the ƒ€,
When the remaining machine with respect to the picture right (the ƒCƒO leaf) is gone, the ƒQ * #91; ƒ€ƒI * #91; ƒo * #91; Is. As for ƒCƒO leaf pas * #91; Because they are common ones of the ƒeƒB,
Pas * #91; When to 2 times, you express altogether ƒeƒB and 3 public attention collapse, the ƒQ * #91; ƒ€ƒI * #91; ƒo * #91; With it becomes.

The ‚¤ it is the ‚¿ ‚­... the ƒCƒO leaf?
It is the item which makes the deceased " ƒñƒOƒiƒƒNƒIƒgƒñƒCƒg " among them.
As for long title " leaf of ƒCƒOƒhƒñƒVƒ‹ ". There is an effect of the skill, the rec Shaun Lee.
Therefore the well enough high item when Lee the it requires pre- other than, way the chitin and the compensation are paid,!
ƒNƒŠƒAE#91;


0 ƒXƒe * #91; Concerning G clearing
When it gets over in the road, it pushes down the boss whom you refrain lastly, the ƒXƒe * #91; It becomes G clearing.
The clear time and the useless * #91 which is received; From G and the like, calculation of acquisition experience value is done.
When experience value is acquired, that becomes fixed, level rises and increases.
When level rises, the ƒpƒñƒ * #91; Because you can obtain the ƒ^ and the skill point, those are allocated, the character * #91; Please strengthen.

In addition, when clearing ƒŠƒvƒŒƒCƒf * #91 of the play; It is possible to retain the ƒ^.
When retention is necessary, please select retention.
Furthermore, as for Lee play ƒf * #91; With respect to related to ƒ^ capacity, 30 minutes (it depends when. Please do 25 minutes in standard)
It becomes not be able to record it exceeds. Please play in regard to acknowledgement.



 Mission failure      In regard to the failure of 0 missions
While venturing when there is no ƒCƒO leaf, becomes, it becomes the mission failure not be able to revive.
Character * #91; It is reset to the bar. Somewhat because you can receive just experience value,
In addition please utilize previous play experience, re-challenge.


Concerning 0 result pictures
It can select from the title picture.
Character * #91; Because it is the picture which indicates information, when it becomes matter of concern, please verify.
ƒŠƒvƒŒƒCƒf * #91; Also playback of the ƒ^ can do from this way.





- Character * #91; Explanation
Each character * #91; It explains in regard to introduction and uniqueness operation.
It moves the skill every of occupation basically in the same command (there to be a part exception, being aerial, there is a skill which you can use).
Because as for dispatch * command the same being, there are times when efficiency differs largely in the man and woman, please note.
Because explanation of skill is written on the man mainly, please refer there.

As for special operation, fixed ƒXƒe * #91; Unless the TASS condition is cleared, those which cannot be put out are many, is.
ƒXƒe * #91; Because the TASS condition it differs to every skill, please try searching.


The Soviet (swordsman)
The character which is superior in attack Mori's balance; Is. Because HP is high, emergency evasion has shooting skill balance necessary well,
You can expect participating which is stabilized with any scene.

Œ•Žm
- ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN [Magnum Break]                 + A
- ƒoƒbƒVƒ… [Bash]                  + B (at the time of and ƒXƒ^ƒgƒoƒbƒVƒcƒqƒbƒg reentry possibility)
The effect and the effect which it is paralysed to the ƒoƒbƒVƒc the ƒXƒ^ƒgƒoƒbƒVƒc (at the time of the ƒoƒbƒVƒcƒqƒbƒg) as a B additional skill are added
ƒCƒgƒfƒcƒA            + A (fixed time, ƒX * #91; Pas * #91; ƒA * #91; ƒ} * #91; To become state, the extent ƒ| * #91; It stops becoming in the ƒY)
ƒvƒƒ{ƒbƒN      + B (as for the enemy where the clown hit defense power decreases)


Special operation (usually skill outside is not skill)
Tackle            + B
Being the lower piercing aerial,      + B

Passive skill (the skill which always has the effect)
Sword discipline... (basic attack power rise)
ƒI * #91; ƒgƒo * #91; When the ƒTƒN... (the physical strength is below uniformity, attack power increase)
HP recovery improvement... (the recovery power of HP becomes high)
When moving HP recovery improvement... (moving while with, in order for HP to recover, it becomes)


Œ•Žm
Active skill (command skill)
Magnum break                 + A
ƒoƒbƒVƒc (aerial yes)                + B
ƒXƒ^ƒgƒoƒbƒVƒc (at the time of ƒoƒbƒVƒcƒqƒbƒg) B
ƒCƒgƒfƒcƒA           + A
ƒvƒƒ{ƒbƒN           + B


Special operation (usually skill outside is not skill)
Tackle           + B

Passive skill (the skill which always has the effect)
Sword discipline... (basic attack power rise)
ƒI * #91; ƒgƒo * #91; When the ƒTƒN... (the physical strength is below uniformity, attack power increase)
HP recovery improvement... (the recovery power of HP becomes high)
When moving HP recovery improvement... (moving while with, in order for HP to recover, it becomes)



ƒA * #91; ƒ`ƒƒ * #91; (The left hand)
It has the power of top class in regard to single unit attack power.
Being to be able to draw out powerful attack from the place where it is far at the time of plural plays it becomes very depending.
However, because there is the number of bullets of the arrow, in every frequency of uniformity the assistant * #91; You must do again to do, there is a fault.

ƒAƒ`ƒƒ
Active skill (command skill)
ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒgƒO                + B
ƒ`ƒƒ * #91; ƒWƒAƒ * #91;                + A
ƒAƒ * #91; Shower * #91; (Aerial yes)           + B
Concentration improvement          + A (fixed time, the DEX rises and attack power becomes high)
Arrow compilation D (the number of bullets of arrow assistant * #91; It does)

Special operation (usually skill outside is not skill)
Being aerial under pick aerial,      + B
Shoulder * #91; Tackle           + A
Anti-aircraft arrow           + B
ƒoƒbƒNƒXƒeƒbƒv      + D

Passive skill (the skill which always has the effect)
Eye of ƒƒV... (AGI increase)
Eye of ƒtƒNƒƒE... (DEX increase)


ƒAƒ`ƒƒŽq
Active skill (command skill)
ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒgƒO                + B
ƒ`ƒƒ * #91; ƒWƒAƒ * #91;                + A
ƒAƒ * #91; Shower * #91; (Aerial yes)            + B
Concentration improvement          + A
Arrow compilation D

Special operation (usually skill outside is not skill)
The air to air arrow (being sky)      + A
Ground to air arrow           + B
ƒoƒbƒNƒXƒeƒbƒv      + D
Dash kick           + A
Double kick (being sky)       + A

Passive skill (the skill which always has the effect)
Eye of ƒƒV... (AGI increase)
Eye of ƒtƒNƒƒE... (DEX increase)


The magician (magic you use)
To work mighty magic, in the wide scope * many enemy large the useless * #91; It is possible to give G.
There is also the change weak point. When the SP is cut off, it probably is to require time for preparation of thing and the magic which what stops impossible?

‚Ü‚÷
Active skill (command skill)
The Seoul strike           + A (aerial yes)
Fire * #91; ƒEƒH * #91; Lu           + B
ƒiƒp * #91; ƒ€ƒr * #91; To (when residing permanently) D
Fire * #91; Volt/bolt (when residing permanently)           + A
ƒR * #91; ƒ‹ƒhƒ{ƒ‹ƒg (when residing permanently)           + B
Strike * #91; ƒgƒJ * #91; ƒX (when residing permanently)           + A (hitting, it fossilizes the enemy low with probability)
ƒGƒiƒW * #91; ƒR * #91; To (when residing permanently)           + B (the occasion where attack is received, defense power improves by the fact that the SP is made to consume in place of HP)
Fire * #91; ƒ{ * #91; Lu (when residing permanently)           + B
ƒtƒƒXƒgƒ_ƒCƒo * #91; (When residing permanently)           + A (to make the enemy freeze, it is possible)
Lightning volt/bolt (when residing permanently)                 + A
Sander * #91; Strike * #91; ƒ€ (when residing permanently)                + B
Safety * #91; ƒEƒH * #91; Lu (when residing permanently) with respect to B under

Special operation (usually skill outside is not skill)
Aerial dash (being sky)
Enormous time * #93; ƒ_ƒK * #91;            + A
Electric light kick            + B

Passive skill (the skill which always has the effect)
SP recovery power improvement... (recovery power of the SP raises)


‚Ü‚÷‚å‚}‚Ìeå–`Œ¯@Å‚I
Active skill (command skill)
The Seoul strike            + A (aerial yes)
Fire * #91; ƒEƒH * #91; Lu           + B
ƒiƒp * #91; ƒ€ƒr * #91; To (when residing permanently) D
Fire * #91; Volt/bolt (when residing permanently)            + A
ƒR * #91; ƒ‹ƒhƒ{ƒ‹ƒg (when residing permanently)           + B
Strike * #91; ƒgƒJ * #91; ƒX (when residing permanently)           + A
ƒGƒiƒW * #91; ƒR * #91; To (when residing permanently)            + B
Fire * #91; ƒ{ * #91; Lu (when residing permanently)        + B
ƒtƒƒXƒgƒ_ƒCƒo * #91; (When residing permanently)        + A
Lightning volt/bolt (when residing permanently)                 + A
Sander * #91; Strike * #91; ƒ€ (when residing permanently)                + B
Safety * #91; ƒEƒH * #91; Lu (when residing permanently) with respect to B under

Special operation (usually skill outside is not skill)
Aerial dash (being sky)
Stick upper * #91;      + A
Lightning palm bottom            + B

Passive skill (the skill which always has the effect)
SP recovery power improvement... (recovery power of the SP raises)


ƒ} * #91; Chant (merchant)
The powerful character * #91 where all adversities the ƒ`ƒJƒñ are overcome distantly with the gold;
Consuming the coin, you can use powerful skill, but it meaning that the break of the money is the break of the edge you will pay attention.
Strength of the ƒNƒZ, difficult to be to place and handle somewhat, it is, but if the chitin you can work, considerably the powerful character * #91; Is.

‚܁E#91;‚­‚ñ
Active skill (command skill)
Mosquito * #91; ƒgƒŒƒ{ƒŠƒc * #91; Shaun (mosquito * #91; At the time of To equipment)           + B
Push mosquito * #91; To (mosquito * #91; At the time of To not yet equipment)           + B (main point coin)
Street stall establishment (mosquito * #91; At the time of To equipment)                + A (main point coin)
ƒƒ} * #91; Knight           + A (main point coin)
Loud voice                Because + B (the fixed time STR rises, attack power rises)

Special operation (usually skill outside is not skill)
ƒXƒeƒB * #91; Lu coin discount D (attack of the enemy is caught, the coin is plundered simultaneously)
ƒtƒFƒCƒNƒ_ƒbƒVƒc            + A
Hip attack            + B
ƒJƒcƒAƒQ ƒI * #91; ƒo * #91; ƒ`ƒƒ * #91; G                 + A (catching the enemy, it plunders the coin)
ƒ| * #91; Shaun guzzling                + D (main point coin HP recovers)

Passive skill (the skill which always has the effect)
Possession quantitative increase... (the case of open-air establishment, the item which appears increases)


‚܁E#91;‚¿‚á‚ñ
Active skill (command skill)
Mosquito * #91; ƒgƒŒƒ{ƒŠƒc * #91; Shaun (mosquito * #91; At the time of To equipment)           + B
Push mosquito * #91; To (mosquito * #91; At the time of To not yet equipment)            + B (main point coin)
Street stall establishment (mosquito * #91; At the time of To equipment)            + D (main point coin)
ƒƒ} * #91; Knight            + A (main point coin)
Loud voice                + B

Special operation (usually skill outside is not skill)
ƒXƒeƒB * #91; Lu coin discount D
Front * #93;           + A
Drop kick            + B (aerial yes)
ƒJƒcƒAƒQ ƒI * #91; ƒo * #91; ƒ`ƒƒ * #91; G                + A
ƒ| * #91; Shaun guzzling                + A (main point coin)

Passive skill (the skill which has the effect always)
Possession quantitative increase... (the case of open-air establishment, the item which appears increases)


Ti * #91; ƒt (thief)
The character * #91 which annihilates the enemy with the fast movement; Attack power is inferior when you compare to the other aggressive ƒLƒƒƒñ, somewhat, but
With fast continual attack large useless * #91; It is possible to give G. In addition, the explosive power which used skill does not permit following of the other ƒLƒƒƒñ.
Also those where attack from the enemy can be evaded are the important point.


‹t–Ñ
Active skill (command skill)
Sand firewood            + B
The ƒoƒbƒNƒXƒeƒbƒv (you avoid, in)      + D
Stone throwing            + B (aerial yes)
Double attack            + D
ƒXƒeƒB * #91; Lu                 + A (aerial yes)
The ƒnƒCƒfƒBƒgƒO (you avoid, in) D
ƒCƒgƒxƒiƒ€                + B
Detoxification           + A

Special operation (usually skill outside is not skill)
Avoiding D
Eight pair flying (being sky)           + A
Aerial dash (being sky)

Passive skill (the skill which always has the effect)
Evasion ratio increase... (to exchange the attack from the enemy, with fixed probability, it is possible)


ƒVƒtŽq
Active skill (command skill)
Sand firewood           + B
The ƒoƒbƒNƒXƒeƒbƒv (you avoid, in)       + D
Stone throwing            + B
Double attack           + D
ƒXƒeƒB * #91; Lu                  + A (aerial yes)
The ƒnƒCƒfƒBƒgƒO (you avoid, in) D
ƒCƒgƒxƒiƒ€           + B
Detoxification            + A

Special operation
Avoiding D
Aerial dash aerial dash (being sky)
Dash attack           + A
Under diving piercing (being sky)      + B

Passive skill (the skill which always has the effect)
Evasion ratio increase... (to exchange the attack from the enemy, with fixed probability, it is possible)


ƒAƒRƒñƒCƒg (monk)
With auxiliary magic and recovery magic pas * #91; The ƒeƒB is supported. It swells in many times with their magic and rises and increases the war potential of avant-garde.
Pas * #91; At the time of the ƒeƒBƒvƒŒƒC, all difficulties are overcome, the extract pas * #91 of assistance; The way of To is shown.
However, when it fights with 1 person, it meaning that the fact that there is no aggressive power is big fault, it does, but....

‚ ‚}‚«‚ã‚ñ
Active skill (command skill)
ƒjƒc * #91; ƒ}           + A (to prevent the firearm attack of specification completely, it is possible)
ƒeƒŒƒ| * #91; To           + B (aerial yes)
ƒz * #91; Lee * #91; Light/write                + B
ƒq * #91; Lu           + B (when residing permanently HP is made to recover)
Speed increase            + A (when residing permanently the AGI is risen)
Speed decrease           + A (when residing permanently drift speed of the enemy is made to knock down)
ƒGƒgƒWƒFƒñƒX                 + B (when residing permanently defense power raises)
Blessing            + A (when residing permanently the STR, the INT and the DEX rise)

Special operation (usually skill outside is not skill)
Aerial correct fist repeated hitting           + A (only sky)
Turning kicking      + A
Palm bottom of ŸÓ  body           + B


Passive skill (the skill which always has the effect)
Divine protection... general defense power rise
ƒf * #91; ƒ‚ƒgƒxƒCƒg... general attack power rise


The ‚  densely it is it is
Active skill (command skill)
ƒjƒc * #91; ƒ}            + A
ƒeƒŒƒ| * #91; To            + B (aerial yes)
ƒz * #91; Lee * #91; Light/write                  + B
ƒq * #91; Lu (when residing permanently)            + B
Speed increase (when residing permanently)           + A
Speed decrease (when residing permanently)           + A
ƒGƒgƒWƒFƒñƒX (when residing permanently)                + B
Blessing (when residing permanently)           + A

Special operation
ƒz * #91; Lee * #91; Hammer * #91;           + A
ƒz * #91; Lee * #91; ƒz * #91; ƒ€ƒñƒg        + B

Passive skill (the skill which always has the effect)
Divine protection... general defense power rise
ƒf * #91; ƒ‚ƒgƒxƒCƒg... general attack power rise


- Hint
* This ƒQ * #91; Enemy character * #91 of ƒ€; Very ƒƒgƒpƒ^ * #91; The ƒg it moves.
At first glance the ƒ€ƒ`ƒƒ also attack, when you see securely, fixed attack the expectation where repeatedly it understands that it is.
Having attacked in the ƒ`ƒJƒñ leaving, it cannot win either those which it can win. If you aim for the ƒXƒL, by all means capture method is a certain expectation.

* This ƒQ * #91; In the ƒ€, the moth * #91; Overestimating excessively, it cannot go the ƒh.
Basic attack of the ƒ{ƒXƒLƒƒƒñ the moth * #91; Those which the ƒh it is not possible, with thinking, it will move.

* When being dangerous, will try to squat securely. When it squats, to tell the truth well enough there is the attack which can be exchanged.
Squatting moth * #91; The ƒh having done, useless, the return ƒ‚ * #91 of attack; The in Shaun it is useless.
The chitin you will pass squatting, the opportunity of strike will ask.

* Already there is one effect in squatting. To tell the truth the midst when you push under the truth,
When the recovery power of HP and the SP increases, has pushed for a while it keeps recovering accelerating.
It becomes dangerous, the in time * #93; Sitting down securely, will try the time of Yutaka's certain, to recover securely.

* When first it stops advancing by any means, will try not to forget that you look back at the surface before.
Past also it can shorten the time and, because also experience value enters, it rises and increases also level.
1 level it just rises it is the expectation which considerably becomes easy. So when it does, please try challenging once more.

* ƒXƒe * #91; As for the TASS inclination and skill taking prudently.
As for these when one time it shakes, redoing is not effective. The ƒXƒe * #91; TASS, skill,
Whether or not by your truly necessity after thinking sufficiently, please try to acquire.
Various ƒXƒe * #91; When TASS is being lifted shallow widely, there is a general purpose, but to become skillful poor the tend point you will note.

To acquire shallow widely with the notion that where * also it is necessary in the opposite direction, " as for skill unless you have taken at even 1, you cannot use ".
First it will try to be able to use, the among those raising the ability of necessary ones to keep will try.
Unless attack skill and the like of the magician level is high, because those which are not usable it is many,
Paying attention, please keep acquiring.

* Usual as for attack, when only the same thing does, gradually power keeps becoming weak.
The time the time, mixing skill and the small skill which are different, you will use, will try to keep maintaining attack power.
Before using especially bold move, when attack power is increased with small skill, power is the different level.
(Magical skill is not applicable to this)



- ƒTƒ| * #91; Concerning To
ƒTƒ| * #91; We have gone with the brench bread HP in regard to To.
Because coping and information et cetera of trouble are stated to this way, it is the number of hands, but please pass through the eye.
Spring breeze cottage manufacture * #91; And ƒOƒñƒhƒBƒeƒB corporation * ƒKƒgƒz * #91; You do not inquire to the corporation and/or do not do the sea urchin please do.
Inter- * #91; ƒTƒ| * #91 other than on net; Because To has not gone, note.

Question ƒ * #91; In regard to Lu we have accepted on occasion, but it does not answer in regard to the matter which is stated in this manual.
In addition, in regard to the question of the system where the other than of that does not move, above being written on this manual, answer is not possible basically.
Something acknowledgement. Furthermore, the case of question the ƒQ * #91 which becomes the object inside composition; Please be sure to clearly write ƒ€ name.

Being able to verify trouble, as a general rule first with plural environment, with you do.
As for not occurring, individual difference of the personal computer (as for expression it is bad with only the machine of errand, is, but that machine is bad)
With you do. Acknowledgement.
Next, as for operation OS in strike * #91; We are state immediately after the Lu.
Strange permanent station ones and the in strike * #91 which occurs repeatedly; With this way it cannot correspond the operation in a state where with Lu it has become the rag rag.

When being troubled,
* Microsoft Windows itself is made to restart
* After permanent station everything ending the thing, the ƒQ * #91; The ƒ€ is made to start
* Video mosquito * #91; The driver and the like of the ƒh is renewed to up-to-date ones
* ƒtƒH * #91 of HDD; Re-in strike * #91 after the mat; Lu it does

After trying, consultation. We ask may.


ƒTƒ| * #91; ƒgƒy * #91; G (the brench bread formality) http: //www13.plala.or.jp/french/
ƒTƒ| * #91; ƒgƒ * #91; Lu (it is to become to address) france_support@coral.broba.cc


- ƒTƒ| * #91; To FAQ
Introductory remark of the coping method regarding trouble is recorded. Basic, the ƒ * #91; You doing Lu,
Writing here, because it cannot correspond above ‚é thing, you think we would like you to acknowledge.


Q. You cannot read the media,
A. The media of this software the DVD - has become the ROM. The CD - it cannot read with ROM drive.
In addition, it is due to drive, but just you cannot read with affinity problem of the media, with when you say is very many, is.
When you cannot read the DVD, please be sure to make sure to verify with plural drives.
When truly it is the media defective, because you exchange the media,
This ƒTƒ| * #91; Please inform to the trust store which communication it receives in the To address, or bought.
Furthermore (, when it goes to the store, please be sure to carry purchase proof)


Q. It does not start
A. Basically there is no corresponding step is.
Specific video mosquito * #91; When with driver problem and the like of the ƒh, it does not start no matter what and the like, because it is,
In such case because you think, correction is done rapidly, the ƒTƒ| * #91; Please verify To HP.


Q. ƒQ * #91; The movement of the ƒ€ is slow very, is
A. This ƒQ * #91; As for ƒ€, considerable ƒ}ƒVƒgƒpƒ * #91; Because it requires, the ƒpƒ * #91; The machine which is elbowroom use.
It ends permanent station ones, solution there are also times when you decide with renewal of the driver, but
Basic the ƒ}ƒVƒgƒpƒ * #91; Because it is insufficient, the video mosquito * #91 where the VRAM is many; Purchase of ƒh,
Unless it increases main memory and high speed it exchanges in the CPU et cetera, you think the solution it does not do.
* #93; They are talks, but the ƒAƒXƒƒg 1g + 256MB memory + GeForce4ti 4200 (the 64m) with,
It has judged it moves without problem. When it is heavy considerably with this,
Because you think, something there is affinity cause in other things, we ask the solution of that one.


Q. The picture is not disordered, does not transform and/or does not appear normally
A. Video mosquito * #91; It is problem of the ƒh. Please do the renewal of the driver.
Other mosquito * #91; You insert the driver of the ƒh, when, because while the picture is transformed it stops being repaired,
In such case gently HDD ƒtƒH * #91; Re-in strike * #91 after the mat; Please do Lu.
In addition, video mosquito * #91; There is also a problem of the ƒh itself. ƒI * #91; ƒo * #91; When load is imposed with the clock and the like, the picture is disordered,
Because detailed noise rides, the Ha * #91; Please make ƒhƒEƒFƒA problem clear.


Q. ƒQ * #91; The ƒ€ stops well, (hang up doing) it is is, but
A. Unless main memory is enough physically, because of the Microsoft Windows limit it falls frequently.
Main memory with environment of the 256MB has supposed to only 1 play.
When 2 or more are played, please load the memory of the 384MB and the recommendation 512MB at least.
As for memory * #91; As for the one, amount, the Ha * #91; Because you think, it is problem from the ƒhƒEƒFƒA,
HD ƒtƒH * #91; Re-in strike * #91 after the mat; Please try rewashing, that one such as Lu.


Q. The ‚è where sound does not sound normally, becomes the ƒuƒc being cut off
A. Above-mentioned similar and ƒ}ƒVƒgƒpƒ * #91; You can think insufficiency. The specifications as for last one note.
Or because there is the interruption and the like from the other software, any permanent station things please end everything.


Q. The picture (display) goes out at fixed time
A. Mostly, an inquiry that is very many, just the picture goes out in about 30 minutes of initial value, is.
As for this, ƒL * #91; ƒ{ * #91; Because there is no input to the ƒh * mouse, the economical electrical ƒ‚ * #91; It has entered to the ƒh.
Short story Ro * #91; From the Lu panel (that) making economical electrical setting rather long in OFF, utilization.
Or, also those where it tries to move the mouse briskly are simple solution method.
ƒXƒNƒŠ * #91; ƒgƒZ * #91; ƒo * #91; The ˜ rice it increases the fact that also setting turns off.


Q. The pad does not move
A. Because careless mistake is too multi, it does not accept the trouble related to pad altogether.
Short story Ro * #91; To verify the operation with the Lu panel, please connect just.


Q. How there is no picture and is visible dirtily. Color numbers it is few, the arm you feel dirtily, but...
A. When color number compares with the other software with problem of the translucent being entwined, just a little we are less restricted.
Being not to be trouble with all intend things acknowledgement.


Q. ƒŒ * #91; ƒ_ * #91; The distance which appears to be tremendous is ambiguous, but...
A. Because it has reached relative value in the conduct range of the picture, because the distance impression changes every time,
Only to be accustomed, you cannot say... it does not inhale, but.
Please think in the rough standard that the enemy remains in the ‚Ç ‚Á ‚¿.


Q. ƒXƒe * #91; To being the TASS point the ƒXƒe * #91; It is not possible to lift TASS.
A. ƒXƒe * #91; The TASS point is not 1 = 1 point.
If it becomes high, because the extent which becomes also the point which is necessary to to lift, rises, please note.


Q. ƒXƒe * #91; The ƒXƒe * #91 which does not have the remembering which with the TASS point, was lifted; TASS has become 1 or more, it is is, but...
A. Character * #91; When level rises, in consequence of that various ƒXƒe * #91; There are times when TASS rises.
In ƒLƒƒƒñƒƒCƒN picture, the ƒ{ * #91; Because eggplant value is indicated in together,
Originally the ƒpƒñƒ * #91 of the expectation which is not being lifted; The ƒ^ 1 or more are times when it is indicated.


Q. The ƒLƒƒƒñ which raise with your own personal computer, movement is not possible to the other personal computer?
A. With this way all ƒTƒ| * #91; To it does not do, but it is possible to be possible.
Because it is quite sensible method of according to the imagination, just the person who understands please goes suitably. Please abandon the person who does not understand.
Being heard in this way, answer is not possible and, it probably will become in the result some situation which that does naturally also,
This ƒT * #91; The ƒNƒ‹ or its authorized personnel do not owe all responsibility. Please execute in regard to acknowledgement.



- Be difficult,
This ƒQ * #91; The ƒ€ once for the present is the member software.
Because we would not like to call small difficult thing, when main point you can handle suitably well.
If you say nothing, it is useless with even by the fact that you do not say, it is good, when it is heard whether is, unless you answer it is useless, there is a ƒCƒPƒiƒC thing.

This ƒQ * #91; In regard to the distribution of the ƒ€, the Korean ƒOƒñƒhƒBƒeƒB corporation and the ƒKƒgƒz * #91; * Online * ƒGƒgƒ^ * #91; As for ƒeƒCƒƒgƒg corporation
There is no all relationship. Question, credit * #91; Because it receives the ƒ€ and the like with this way, please stop the inquiry to both corporations.

This ƒQ * #91; As for contents of the ƒ€, it is something which parallels officially, but to the last they are secondary creative ones.
Large portion of contents this way it is arbitrary and to be something which is decided, of the birthplace " ƒñƒOƒiƒƒNƒIƒgƒñƒCƒg
Setting and interpretation there are times when it differs. Acknowledgement.

In addition, BOT news item * ƒKƒgƒz * #91; As a ƒOƒñƒhƒBƒeƒB corporation such as news item originally reluctant ones, it puts out, is, those where,
Acquiescing with this ƒƒKƒ}ƒ}, you have received. These what you are hard on both corporations in news item pardon.
Furthermore, this ƒT * #91; With ƒNƒ‹ no * #91 of BOT behavior and accumulating being packed * train et cetera; ƒ}ƒi * #91; We do not recommend behavior, under any condition.
As for such irregularities * annoyance behavior, " other ƒõ * #91; The * #91; It is the object of sneer as considered ", in expression we have made news item that.
There probably is some thing, please do not do absolutely. We ask may.




- Lastly

It is, though the well. The brench bread person... it is to stop being is.
Mettle 1 year, you completed finally. Well, the ‚Ù it is with there was a variety.
Making the same thing be once more here by way of the time of approximately 3 years, you receive, but
South direction, the bean jam passing, why good he growing hoarse in such a trouble, the ‚é it is is? (Laughing)

Beginning, because FLASH release seems the August of 2002 way, already it is 2 year 4 month, it is probably will be?
Before it is what and you probably will bite extremely, the way, you are moved. Make wait it did truly.
Actually, from 1 year ago with something, it does not know the thing before from there that I and others begin, however it is is, don't you think?.
Because with the relationship to which time is passed too much, it died and thing accomplice was and with made,
This year as for 1 year, the ‚Ù it is the with * #91; You passed the time when the truth it does, you obtain, the ‚\ already (wry smile).

This time it exceeded the sea, exceeded the country, exceeded the fence of commerce and the member, adjustment of around there side the ‚Ù is with was serious.
Being the difference of method of thinking whether it is the difference of culture, how misunderstanding story with the medium board was remarkable.
" That not being possible, therefore as for you and others the failure red sandal wood abandon! "
" We separately with subcontract ƒQ * #91; The ƒ€ having making make, the don't you think? the ‚é ƒƒP * #91; " We would like to see there was many a thing, is (wry smile).
The story which is not heard, the ‚í which comes out of after from after the ‚í which comes out....
There being an anti-japanese feeling ‚Á ‚Ä in the serious story, being by chance, we being rather disliked, the ‚é?
No I Ro * #91; * #91; There was also a time it may become, (wry smile).

Death no * #91; It became desired To many degrees and, the kana * #91 which to the Korea G corporation building does not fall even with the meteorite; With thinking
Was not 1 time and 2 times, is! (Wry smile)

Intend we make wry smile many, but the part which really is not calm it was many, is.
Making the ‚  ‚¿, and others the place where you have supported purely and, the place where it is not bent as enterprise
There was a variety with being you think, it does, but you say honesty it was difficult to do rather? Densely it is with such.

There was a variety, but this time and one test * #91; With the ƒX,
If this process it can utilize the reflection of the result which happens from now on, after the next time, with you think.
The ‚Ü ‚Ÿ, speaking conversely, worth of this hardship oh lever that, the good ƒQ * #91; It became the ƒ€, however you think is, don't you think?.
Being some can, enjoy it was good being popular with you think the stripe intimately, call by result.


Prayer framework this ƒQ * #91; The ƒ€, being able to enjoy all methods which loves the ƒñƒOƒiƒƒN.
If now thinking in the one which is stopped, and the one which has been stopped " the ‚  ‚Ÿ, bosom or the abortive grain, in addition we would like to play ", you can receive, it is fortunate.
And without knowing at all, the person who plays the RBO, in the birthplace ƒñƒOƒiƒƒN with interest,
Playing, being able to receive the from heart * #93; It is is. With the ground of the ƒ~ƒbƒhƒKƒ‹ƒh you being able to meet Toshi. At that time to propriety Tiamet mackerel (laughing)

As for my one, during this producing ƒnƒgƒ^ * #91; We would like to be the ‚ß, the ƒI * #91; The ƒñ being to come out, of course to with last solo,
It means that also job ends and, after a long time in the waste play the way, whether thinking, it increases the following ƒLƒƒƒñ.


Then, in addition whether the next work ‚Ç ‚Á it will meet. Way that is not PSP edition... (laughing).



2004 / 12 / 30 brench bread it is to become















Okay, here are the classes n skills :), Archer and Swordsman taken from Airshinji on Gamersforum <3 im lazy :P


= Swordsman =


Active Skills(Command Moves)

- マグナムブレイク [Magnum Break] QCF+A

- バッシュ [Bash] QCF+B

- スタンバッシュ [Stun Bash / Fatal Blow] B (After Bash hits, press B for another hit.) 
 
- インデュア [Endure] D,D+A(Gain Super Armor for a period of time. No damage or knockdown animation will be played.)

- プロボック [Provoke] D,D+B (If the Clown hits the target, the target's defense will be lowered.)

Special Moves (Moves that aren't skills) for Swordsman M

- タックル [Tackle] F,F +B

- 下突き [Down Thrust] In air, D+B

Special Moves (Moves that aren't skills) for Swordsman F

- タックル [Tackle] F,F +B

Passive Skills (Skills that are on at all times.)

- 剣修練 [Sword Mastery]  (Attack Power Up.)

- オートバーサク [Auto Berserk]  (Defense Up when HP reaches a certain level.)

- HP回復向上 [Increase HP Recovery]  (HP Recovery Increases.)

- 移動時HP回復向上 [Walking HP Recovery]  (Able to heal HP when walking.) Note: Since HP regains even when fighting, I suppose this just strengthens Increase HP Recovery.



= Archer =


Active Skills

- ダブルストレイフィング [Double Strafing] QCF+B

- チャージアロー [Charge Arrow] QCF+A

- アローシャワー(空中可) [Arrow Shower (Doable in Air)] D,D+B

- 集中力向上 [Attention Concentrate] D,D+A (Temporary DEX Increase)

- 矢作成 [Arrow Creation] D (Creates Arrows)


Special Moves for Archer M

- 空中下打ち [Aerial Shot] In Air, D+B

- ショルダータックル [Shoulder Tackle] F,F+A

- 対空矢 [Anti-Air Arrow] F,F+B

- バックステップ [Backstep] D+D


Special Moves for Archer F

- 空対空矢 [Air-to-Air Arrow] In Air, F+A

- 地対空矢 [Ground-to-Air Arrow] F,F+B

- バックステップ [Backstep] D+D

- ダッシュキック [Dash Kick] F,F+A

- ダブルキック [Double Kick] In Air, D+A


Passive Skills

- ワシの目 [Vulture's Eye] … (AGI UP)

- フクロウの目 [Owl's Eye] … (DEX UP)